This is the blood-splattered, controller-snapping, pizza-box-strewn origin story of Halo... and the rise, fall, and chaotic survival of Bungie, the games development studio behind it.
The Bungie origin story is one of the greatest untold stories in tech. It has everything — betrayal, genius, near-bankruptcy, a David vs Goliath fight, and a product that redefined an entire industry. It's The Social Network for the gaming generation.
It's 1999. Bungie is a scrappy Chicago studio on the brink of collapse after a catastrophic bug in Myth II literally destroys players' hard drives. While the company scrambles to survive, lead developer Jason Jones quietly begins prototyping something new — a game that will eventually become Halo.
What follows is a two-year odyssey of creative brilliance, corporate warfare, impossible deadlines, and the deal that changed everything: Microsoft's acquisition of Bungie, and the birth of the Xbox.
Halo wasn't supposed to be an Xbox game. It was a Mac game. Apple wanted it. Steve Jobs personally courted Bungie. But Microsoft outmaneuvered everyone — acquiring the studio in a deal that made Halo the Xbox's killer app and turned a small indie team into the most important game studio on earth.
The price? Their independence. Their identity. Their souls. The film lives in the tension between creative freedom and corporate power — and the human cost of building something bigger than yourself.
"We didn't set out to save Microsoft or launch a console or become the biggest game in the world. We just wanted to make something cool."— the spirit of bungie, 1999–2004
This isn't Pixels. This isn't Ready Player One. This is The Social Network for the Xbox generation. A character-driven drama about ambition, friendship, betrayal, and what happens when the thing you built becomes bigger than you.
We're not making a movie about Halo. We're making a movie about the blood, sweat, Mountain Dew, and broken friendships that Halo was built on.
The Apple vs Microsoft war. Steve Jobs on stage at Macworld. A $30M acquisition that saved a console. This is a Silicon Valley power struggle dressed in Spartan armour. If you watched The Social Network, Steve Jobs, or Blackberry — this is your film.
A garage startup vs the biggest corporation on earth. A team that nearly went bankrupt from a bug in their own game, then built the most important console title in history. You don't need to know what an Xbox is to feel that story.
Y2K aesthetic is everywhere — fashion, music, design. The early 2000s are having their cultural moment. This film rides a wave already in motion: Barbie, Air, the Wednesday Adams generation rediscovering turn-of-the-millennium culture.
At its core, this is about a group of friends who built something extraordinary together — and what happens when success tears them apart. That's not a gaming story. That's a human story. It's Entourage meets The Social Network in a basement full of pizza boxes.
Theatrical mirrors how gamers already consume content. They instinctively understand event culture: midnight launches, seasonal drops, LAN parties, conventions, cosplay. Meeting to celebrate gaming is a ritual.
They are not being asked to learn a new behaviour. They are simply relocating it to cinema events. This film will be marketed as an event.
Repeat attendance, opening weekend urgency, and identity-based viewing will be encouraged.
The screenplay is inspired by Steve Haske's article for Vice, The Untold History of Halo, and is in active development with two experienced writers shaping the material — balancing historical accuracy with dramatic storytelling, comedy with stakes, and the deeply personal with the culturally epic.
Writer on Tires (Netflix). Brings sharp comedic instincts and authentic geek-culture fluency. Delivered the first draft that established the story's structure, voice, and emotional architecture.
Writer of The Fox. Bringing dramatic weight, structural precision, and elevated character work to the rewrite. Currently shaping the screenplay into its final form.
A production company built for stories at the intersection of technology, culture, and human obsession. We don't just understand this world — we grew up in it.
We're seeking two things: a creative partner to help finalise the packaging — director, cast, and production strategy. And a commercial partner for equity investment to take the project into production. The script is in rewrite, the story is locked, and the 25th anniversary window is now.
Choose your fighter. Defend Bungie HQ.
The untold origin story of the studio
that changed gaming forever.